![]() ![]() The checkpoint also only goes up if the waves you are completing are higher than your checkpoint’s value. ![]() ![]() The checkpoints are obtained relatively, so if your highest checkpoint on a map is 10, you join someone on checkpoint 15 on the same map and you complete 5 waves with them, your checkpoint goes up to 11 instead of 16. There will also be per-map checkpoints every fifth wave, so players don’t have to start from scratch every time they wish to play. The enemies will start at a strength level similar to Chaos I, but will quickly get stronger every wave, eventually surpassing even the highest floors of Onslaught! Every five waves completed will reward the player with items, potentially including Survival-exclusive items and new Godly equipment. Fixed visual bug with defense resist on godly relics saying it's invalid for tower typeĪ new gamemode has been added to Dungeon Defenders 2 - Endless Survival! In this exciting new gamemode, players will choose a map and attempt to get as far as they can before being defeated. Fixed Long Shot shard chaos tier being c6 not survival Adjusted c13 Scedules ( Waves 111 - 130 ) Fixed 100,000 gold items not giving gold on use Fixed an issue where the survival shard buyback wasn't using dust Fixed an issue where the loot pop up setting wasn't working for survival Fixed matchmaking_survival default session message Potentially fixed an issue where the checkpoint selector wouldn't update properly Fixed an issue where the defender pack reward was showing a brainless pack Fixed an issue where the survival wave selector wasn't updating going from the world map to the advanced view Fixed survival challenges being awarded 1 wave late The gold and mana change is only for survival ![]() Made gear, gold, and mana sell/de-spawn after each wave. Fixed an issue where you could spend medals on an invalid devolve Bug Fixes:- Fixed an issue where survival shard dust was tradeable ![]()
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